![]() ![]() Further into the game you will farm lair of despair, it's the ghost in the town and high levels will drop items that don't drop in the normal dungeon, those would be used as a gear later on. ![]() You also want an anti-magic bottle for your dark mages on the early warrior dimension as their skills take 8 and 4 mp, which makes you run out of mana fast, with the item, the skills will cost 1 mp though. You want to run 2/3 healers then 2/1 thieves and a knight, then when you unlock dimension 11, you will get the dark mage relic which unlocks a skill for them, that skill scales the fastest in the game and such the team swaps to dm/dm/dm/dm/knight (dm = dark mage), and the gear should be: all gears can be up to level 10, (non lair of dungeon gear) highest level magic want you have for dm's, sacrosanct (level 1 is at the level 500-600, rare drop), gold shield or royal shield (royal is better later, level 1 farmed at 700-800 levels), midas armor (level 1 drop at lvl 400-500) and you want magnets, they drop starting at level (200-300) so you can have a full party of thieves for item drop rate bonus and farm at level 190, so that the 200 level boss gets beaten, and usually drops one magnet or so, you can keep going with level 200's a bit but don't go past 300 for magnets, magnets are an "item slot" type of gear so they don't have levels which means you only need to farm them at the low level. Before warrior dimension (which is dimension 11) you probably want to have demon armor + assassin knives or forks (from dinner boys, hidden achievement), gold shields or spike/frost shields, and hero blood on everyone if you're autoing.
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